Archive for Audio&Music Publishing

Sending large files is much less of an issue nowadays, thanks to a growing number of web services dedicated just to this, that we have also recently covered. But lo and behold, surprises never end for for us technology explorers: in this issue I have included a cool new service that lets you send files up to 10GB each, along new tools to share documents , hold web conferences and meetings, and more.

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Photo credit: Ktsdesign

Here eight new collaboration tools that I have selected for you this week:

  1. File Savr: Upload and get a sharing link for all of your files up to 10GB
  2. ZohoDocs: Create, edit and share documents of any format online
  3. OpenACircle: Meet other people in your private web meeting room
  4. PlanZone: Organize your team, assign tasks and manage your projects
  5. Zapproved: Let other people approve or deny your ideas
  6. BlastGroups: Invite people in a group,start sharing media files and organize events
  7. ClearWiki: Create wiki pages for your team at absolutely no cost
  8. BigString: Connect to multiple IM account on different networks

Here all the details:

  1. File Savr

    File Savr is a free and easy service that you can use to send any type of file to other people. With no sign up required, you are able to upload files of any format and up to 10GB of size, and to get a direct public link to them that you can share via IM, email, or any other way in order to allow people to download the file. The service is completely free to use and requires no registration.
    http://www.filesavr.com/
  2. ZohoDocs

    ZohoDocs is the latest addition of the online Zoho suite, and this one lets you create, edit and share documents of any type on the web. You can create or upload files online, and invite as many people as you want to collaborate with you in real-time: all this without installing and software on your machine. ZohoDocs is completely free to use, and offers you 1GB to store all of your documents.
    http://docs.zoho.com/
  3. OpenACircle

    OpenACircle is a beta web meeting system that allows you to create your private room where you can meet other people. After you invite people, you can share documents, have video/audio calls, give live presentation sessions, share your screen, and more. Currently in free beta, the service is completely web based.
    http://www.openacircle.com/
  4. PlanZone

    PlanZone is a new project management solution that lets small and medium businesses organize their on-going projects. You can easily create new projects and invite people to join you in our web based space, where you can create pages, manage activities, and also share files with all the other members of the group. The free trial gives you up to 2 projects, 5 users, and 25MB for your files. Else, you can check the paid versions.
    http://www.planzone.com/
  5. Zapproved

    Zapproved is a free system that makes it easy for people to approve or deny your ideas. You can write any type of message, to which you can also attach files, and wait for the other people, who will receive an email with two buttons, to approve or deny your proposal. During the approval process, everyone involved can monitor who has read the email and how each person has responded. Free to use during beta phase.
    http://zapproved.com/
  6. BlastGroups

    BlastGroups is a free service that you can use to create groups of people. Just enter a name and a URL for your group, and you are ready to start: you can share photos (up to 5MB each) and videos (from major sharing sites), organize events, post messages, write blog posts and more. BlastGroups is completely web based and free to use.
    http://www.blastgroups.com/
  7. ClearWiki

    ClearWiki is a web app that lets you create wiki pages for free. You can create a new wiki for free, which will offer 10 pages, 256MB of storage and the possibility of having up to 10 users, where you can write whatever you want with other people and share files with them. Other versions can be checked here for more users and storage space.
    http://www.clearwiki.com/
  8. BigString

    BigString is a web based multi-protocol instant messaging application that enables you to log into all of your IM accounts from one single place. You can access your IM accounts from different services (AIM, Google Talk, Yahoo and MSN) and mix your contact lists into a new single one which will include all of your buddies. The service is free to use, with no registration requires, but you can also register to make BigString save your usernames and passwords.
    http://bigstringim.com/

Originally written by Nico Canali De Rossi and Robin Good for Master New Media and first published on September 15th 2008 as “Online Collaboration Technologies – New Tools And Web Services – Sharewood Guide Sept15 08

Online video to MP3 conversion tools are web-based services designed to easily convert any video file into an MP3 audio-only file format, without requiring you to register or to download or install any software.

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Video to MP3 conversion tools generally provide the possibility of uploading your video files to be converted directly from your computer, or, in the case of video already published online, of pointing them by using their specific web address.

Some of these video to audio conversion tools also enable you to output your original selected video to a variety of other audio and video file formats. Conversion features and controls may include bitrate settings, max video file size, resolution and quality.

Here the two basic steps you need to take to convert your selected video clip into an .MP3 audio file:

  1. Grab the video URL of the video you wish to convert, or upload it from your local hard drive
  2. Click the convert button, and wait for your MP3 file to be processed and ready for download

If you are now convinced of the ease and effectiveness of these video to audio conversion tools, you may want to check this comparison table I have prepared where I have put side by side the differentiating characteristics of the video to audio conversion services I have found on the net.

  • Max file size: Indicated in minutes or MegaBytes, the maximum dimensions of the video that will be converted
  • YouTube only: Determines whether the service only supports YouTube or even other sharing services (Blip.tv, DailyMotion, Veoh…)
  • Hard drive or direct URL upload: Gives you the possibility of uploading a video directly from your PC and/or by providing its direct URL
  • Other available formats: Shows if other output formats, rather than MP3 only, are available

Here the comparison table and a full set of small reviews introducing the best video to audio conversion services available online:

Best Online Video To MP3 Conversion Tools and Services – Comparison Table

go to the table!

Online Video To MP3 Conversion Tool List

  1. ConvertTube

    ConvertTube is an online video converter that you can use to download YouTube video clips in various formats. Without any registration, you just have to copy and paste the video URL, pick between the available formats (mpg, mov, 3gp, flv, mp4 or audio-only-mp3), click convert, and download the file. Completely web-based and free to use.
    http://converttube.com/
  2. FLVtoMP3

    FLVtoMP3 is a free video conversion system that you can use to convert any FLV file to MP3 audio format. Just paste the URL of the video into the box, or upload it directly from your computer (up to 100MB), and click OK. After a matter of seconds, your new audio file will be ready for you to download. Free to use.
    http://www.flv2mp3.com/
  3. Vixy

    Vixy is a free web video converter that lets you convert FLV videos to other formats. After you paste the URL of the video (be it YouTube URL or a link to the video file), all you need to do will be to select the output format among AVI, MOV, MP4, 3GP and MP3, click OK, and wait for the video to be converted. You can then download on your machine, without any registration. Free.
    http://www.vixy.net/
  4. SoyBe

    SoyBe is a YouTube downloading service that lets you provide a URL and get the video converted in various video and audio formats. After you paste the URL, you can decide whether to convert the video in AVI, MOV, MP4, MPEG and MP3-audio-only format, and click the convert button to process and download your new file. Free to use.
    http://www.soybe.com/
  5. ListenToYouTube

    ListenToYouTube is a free web application that you can use to extract an MP3 file from any YouTube video. To get your audio file, just grab the URL of the video you need, paste it into the box and click go. After a while, your MP3 will be ready for you to download. Free to use, no registration required.
    http://listentoyoutube.com/
  6. MovietoMP3

    MovietoMP3 is an online service that enables you to get an MP3 file out of any video hosted on a sharing site. Supporting YouTube, MegaVideo, Dailymotion, Metacafe, Veoh, Myspace, Google Video, and more services, it easily lets you convert any video to an audio-only MP3 file, just by pasting its URL and clicking a button. MovietoMP3 is free to use and does not require any sign up procedure.
    http://movietomp3.com/
  7. Media Converter

    Media Converter is a free file conversion system that you can use to convert any file to any format. You can use to convert videos from major sharing sites, URL, or even from your hard drive to any video/audio format (MP3, WMA, AVI, MOV, MP4) and more. It also lets you customize settings as codecs, quality, size, resolution and more. Free to use, no registration required for files up to 100MB.
    http://mediaconverter.org/
  8. CatchVideo

    CatchVideo is a free service that anyone can use to download and convert YouTube videos. Just paste the URL of the video into the box, select the output format between mpg, mov, mp4, 3gp, flv, audio-only-Mp3 and wav, and click convert. The video will then be processed, and ready for you to download. Free to use, no registration needed.
    http://catchvideo.net/
  9. Mux
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    Mux is a free video conversion tool, that you can use to convert videos online. You can convert any video from video sharing sites like YouTube, or any video that has a public URL(Avi, Mov, Wmv, Mpg…), into other major formats. All you need to do is paste the URL, select the output format, and wait until your video is converted. Free to use, no registration needed.
    http://mux.am/

Originally written by Nico Canali De Rossi and Robin Good for Master New Media and first published on September 14th 2008 as “Convert Video To Audio: From Online Videos To MP3 – Sharewood Guide

The growing complexity of technology and tools for designing learning leaves us at an interesting point: should educators/trainers become technologists? Or should the tools of design become so easy to use that technical skills are minimal? Or do we move the technology to specialized design teams and educators remain the subject matter experts?“(Source: George Siemens)

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Photo credit: Stephan Ridgway

School, in most countries I have been to, is still an indoctrination gym where there is yet very little opportunity to learn the key skills a young person may need the most today: effective communication, critical thinking, analysis, source evaluation, game design, media literacy.

But nonetheless I fully realize how bad this educational system really is, my focus is often in looking ahead, at what I am dreaming to build rather than at reforming the institutions that shaped my abilities and leased the most open-minded years of my life. And this is where I should stop to reason a bit more.

Unless you and I take some serious time to stop bitching about our schools and start DOING something that, without trying to revolutionize academia, brings in new ways for learning and sharing knowledge together, things are likely not to get much better.

Like every week, connectivism evangelist and educational technologies expert George Siemens, brings in the most interesting issues, research, and news pointers to the stories and technologies that are drastically changing the way we live, learn and work.

If you like to be a change-agent into shaping how your tomorrow is going to be, this is a good place to start.

Intro by Robin Good

eLearning Resources and News

learning, networks, knowledge, technology, trends

by George Siemens

Internet Optimists And Pessimists

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The sign of a field beginning to mature, in my opinion, is that distinctions and terms become clearly demarcated. At the beginning of any discipline, the details are hardly a point of focus.

Instead, we see a “glob of stuff” as our effort is to understand what the entity is. As a discipline progresses, distinctions begin to emerge. And divisive or even polarizing discussions begin to emerge. As Sayre’s Law states: “In any dispute the intensity of feeling is inversely proportional to the value of the stakes at issue“.

To that end, a nice compilation of books advocating optimistic and pessimistic views of the internet.

The Future Of Search

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Since about 2005, Google’s continual release of new tools has gained greater attention than its search service. While much innovation in seen in Google Earth, GMail, Google Reader, Gears, etc., searching with Google is a similar experience as it was in 2000.

What are some of the challenges that need to be addressed in web search? A few considerations:

In the next 10 years, we will see radical advances in modes of search: mobile devices offering us easier search, Internet capabilities deployed in more devices, and different ways of entering and expressing your queries by voice, natural language, picture, or song, just to name a few. It’s clear that while keyword-based searching is incredibly powerful, it’s also incredibly limiting.

Storytelling 101

Great example of blending presentations with storytelling: Storytelling 101 (via Workplace Learning Today). Lecturers, trainers, presenters, and anyone with a message to share, will find this as a useful guide. Alan Levine’s 50(+) ways to tell a story is another valuable resource.

Multimedia Design

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The growing complexity of technology and tools for designing learning leaves us at an interesting point: should educators/trainers become technologists? Or should the tools of design become so easy to use that technical skills are minimal? Or do we move the technology to specialized design teams and educators remain the subject matter experts?

Different institutions answer these questions differently. At University of Manitoba, responsibility for developing content still rests heavily on faculty, with some options for support of complex learning activities or simulations. We’ve used Pachyderm somewhat for faculty to create multimedia learning activities.

Today I came across a fairly new tool Xerte – also open source, but installation on your own server is required. The demonstration I attended was quite informative. The tool looks exceptionally easy to use (the interface was built on a previous scripting-based version directed at programmers), with lots of potential. Creating a simple interactive flash learning activity took a matter of minutes. Looking forward to exploring this tool more.

Twitter and CERN

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Today, I had the pleasure of reading about the activation of the Large Hadron Collider on CERN’s Twitter feed. Lovers of Twitter will hail this as significant. And for good reason. It is. It was a fascinating experience watching updates. I guess a bit like people hanging on international news via a telegraph a century ago. But in this case, accessible by everyone.

What If It Really Does All Change?

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I have periodic moments – whether delusional or not is too soon to tell – where I’m struck by the enormous potential that many of our most foundational frameworks of society will unravel in the next several decades.

TV has fragmented in the form of YouTube. Newspapers are similarly reduced to single articles read via Google News. And why would someone write a book these days (as I’m in the process of doing)?

Do you ever get the sense that the framework that we now call a book – a cohesive structure of hopefully coherent thought – can be duplicated in a distributed manner online? For example, how is the act of writing a book different from blogging for a few years? All the content of a book is in the experience – but it’s not as coherent as a book and it’s filled with more clutter and tangents. But a book-like framework can be seen to exist.

A unified field theory of publishing in the networked era advocates a similar view:

The emergence of the web turned this vision of the book of the future as a solid, albeit multimedia object completely upside down and inside out. Multimedia is engaging, especially in a format that encourages reflection, but locating discourse inside of a dynamic network promises even more profound changes“.

For The Brain, Remembering Is Like Reliving

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Scientists have managed to record individual brain cells processing/accessing memories: For the Brain, Remembering Is Like Reliving.

Main point: remembering is very similar to doing. Similar patterns of activation exist on recall as they do during the completion of the activity that is being recorded.

Educators obviously know this in theory: want a student to remember something? Get them to do something – interact, build, create. Still, it’s intriguing to see the continual developments in understanding (and having evidence for) how our brains work. We’ll continue to see much more of this.

Do You Challenge Queue-Jumpers and Line-Cutters?

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What does research on our reactions to people who cut in line have to do with online learning. Very little (unless you want to push things a bit and ask how our reactions to rude behaviour differ in online or face-to-face environments). However, it’s interesting to note that we spend about 4 years of our lives standing in line… if you travel, I’m guessing it’s much more.

The meekness of responses to cutting in line seems quite surprising – Do You Challenge Queue-Jumpers and Line-Cutters?

Social Networking In Higher Education

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Social networking is still part of the hype cycle of educational technology tools. And for good reason. Involvement in a network can be a surprising waste of time… and a surprisingly effective way to learn.

Social Networking in higher education looks at various common tools like Facebook and Twitter, and concludes “We’re incredibly excited about the things we can do in online and distance education with social networking…

As is often the case, the real story is where the action isn’t. It’s where the action will be. And I see that as the methods and approaches that we use to design curriculum, education, and our institutions. How long do we explore new tools and concepts until we are forced to consider the very spaces in which they occur?

The Dominance Of The Elite?

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Gerry McGovern writes: “Web 2.0 is part of the shift away from the dominance of the elite to the innovation of the collective.

The statement is accurate in principle but false in practice. People still like to be individuals. Sites like wearesmarter.org (remember the vision of hundreds of academics writing a textbook together? Yeah, well, that kinda bombed) indicate the value of individuality.

There is enormous value in building on the work of others, in creating together. But the experience has to preserve the individual. The collective is not a space of innovation. Individuals who are networked and building on each others idea is what drives innovation.

The collective can enact the innovation, but not create it.

Web 2.0 and Emerging Learning Technologies

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I was sure I had mentioned this project before – Web 2.0 and Emerging Learning Technologies. However, I can’t find record of it. So, rather than ignore this valuable resource (put together by Curt Bonk and a global group), I’ll risk linking more than once :) .

The last year has brought about a tremendous surge in interest in emerging technologies. I don’t fully understand why. What’s different this year than in the previous 8? Oh well, whatever it is, resources like the one listed above will become increasingly valuable as more educators discover the opportunities of extending interaction and content creation to the network.

Photo credits:
Internet Optimists And Pessimists – Zach
The Future Of Search – Google
Multimedia Design – The University of Nottingham
What If It Really Does All Change? – Dzmitry Stankevich
For The Brain, Remembering Is Like Reliving – Marc Dietrich
Do You Challenge Queue-Jumpers and Line-Cutters? – Tom Mc Nemar
Social Networking In Higher Education – Marc Dietrich
The Dominance Of The Elite? – topalov
Web 2.0 and Emerging Learning Technologies – WELT

Originally written by George Siemens for elearnspace and first published on September 11th 2008 as weekly email digest on eLearning Resources and News.

About the author
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To learn more about George Siemens and to access extensive information and resources on elearning check out www.elearnspace.org. Explore also George Siemens connectivism site for resources on the changing nature of learning and check out his new book “Knowing Knowledge“.

CarCast is a new hybrid Internet audio capture, playlist library and automatic audio synchronization system which allows you to take just about any audio track you hear on the Web to your portable and car-friendly USB music player.

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If you are looking for an easy and straightforward way to convert into downloadable and portable audio audio content what you normally listen to on the web, CarCast may likely be the only tool you need.

If you, like me, have been frustrated by the myriad of different formats audio formats out there and the ton of commercial recording utilities claiming to be able to capture your favorite audio streams, you will find the WebCarCastRecoder to be a marvellous new technology capable of recording automatically just about any audio stream you run into.

The CarCast audio system is a new service consisting of a web-based personal audio library, a unique Firefox-based on-the-fly audio-recorder (it can record anything you find on the web) and a small utility to download and synchronize your favorite audio to your USB memory stick.

Thanks to CarCast with any USB memory stick, an Internet connection and a USB in our car, we can always keep us updated and listen to our favourite programmes: just select online the content that we are concerned and, each time inserting our memory stick in any computer connected to the Internet, it will update with new content always ready to be heard while on the car between a traffic light and a jam!

Here all the details:

CarCast Overview

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Launched in Beta about two months ago, CarCast is a new hybrid (Web+software) system capable of ripping, recording, saving, organizing and converting most any audio you can run into on the Internet. CarCast is also a simple to use to audio, web-based audio library service which allows you to pick and add any podcast or on-the-fly recording you have made to it, much like you would do in iTunes.

Behind this very useful and innovative new service are the great guys of Inrete, who launched over a year ago the unique television-to-web personal recorder, Vcast / Faucet.

The cool innovative differentiating trait is that CarCast also allows you to record just about any audio you may run onto on the Web. Even the one from video clips out there. You just go to a web page where the audio is and CarCastWebRecorder (a Firefox plug-in) automatically records it for you.

Not only.

CarCast provides you also with a cross-platform utility which you can use to download all of your favourite audio recordings, podcasts and music to your favorite external device, be it a USB stick, portable media player or an external disk.

This unique recording software gets installed on your USB memory stick and it synchronizes the content that you collect inside your CarCast audio library to your external memory device any time you insert it in an Internet-connected PC or Mac. Your browser is only needed when you want to add new content or update the audio playlists you have created. All the rest is automatically done by the USB memory stick itself.

But there’s more: now your audio-synchronization becomes truly “nomadic”, meaning that you just need a computer (Mac and even Linux are all supported) connected to the Internet to update the music / audio recordings you have in your USB memory stick.

Last but not least, CarCastUSB, the synchronization software that you first install on your USB drive, does also work on ANY removable media, as much as it does on ANY fixed hard you have.

Still in full development and released as a Beta, CarCast keeps adding new features and capabilities on a weekly basis.

CarCast Components

CarCast is made of three parts:

1) The CarCast Website

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The purpose of the CarCast website is to help you manage your subscriptions and define what to put on the USB memory stick. By providing the proper information you can set which podcasts to receive and how many episodes to keep from each one.

2) USB software

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The CarCastUSB software needs to be installed on your USB memory stick. What it does, is to synchronize the content you have selected from the web and placed into your CarCast audio library with the contents of your USB memory stick. The beauty of this USB-based synchronization system, is that all of it happens automatically and with a single-click any time you insert your USB drive into an internet connected PC or Mac.

You can download and install CarCastUSB for your platform of choice:

3) CarCastWebRecorder

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CarCastWebRecorder is a powerful audio ripper / recorder, dressed as a Firefox plugin capable of detecting and capturing just about any audio you happen to browse.

CarCastWebRecorder is “always on” and relentlessly checks the content of your web pages for multimedia content. When it finds it, it attempts to access it and cache it in the background, without ever interrupting your browsing activities. It records everything you listen to and more.

CarCastWebRecorder can be immediately downloaded and installed on Firefox.

The CarCast My Audio Library

The My Audio Library
The web-based, iTunes-like audio library for the CarCast system is called MyAudio.

Inside it you can see all of the audio tracks you have recorded and added to the library as well as any podcast you have subscribed to. From the library you can listen, rename or delete any of the audio tracks.

To add content to this MyAudio library you can either:

a) Subscribe to any audio podcast

b) Add it directly from your computer

c) Save it in the MyAudio library from your collection in the CarCastWebRecorder shelf.

For each audio item you add to the MyAudio library you can specify and edit the track title, author and description.

Then, when you insert your USB “CarCast-ready” USB-key, all of the audio contents of this library will be reflected on your USB stick.

But there are two more major options as well:

1) You can also SELECT which types of files to download in your external USB drive by choosing among MP3, MP4 (mp4, m4a, m4v, aac), DivX (avi, divx, xvid), Windows Media (wm, wma, wmv, wmf, asf).

2) You can choose which type of file organization you want to use among CarCast three possible alternatives:

  • FLAT
    Everything goes inside the MyAudio folder of the USB memory stick.
  • FOLDER
    You define the different folders inside MyAudio where you want to put the files, so that you can easily find the audio tracks you want to listen to.
  • PLAYLIST
    All audio files are in one folder but you can organize them into separate playlists.

Other Key Features

  • Capture any audio format
    One of the key goals of CarCast is to keep improving this system and to make it soon capable to record just about any audio stream type you can think of. For example, as of now, live streaming music stations like Somafm.com cannot be recorded by the CarCastWebRecorder though support for these will come in the near future.
  • Format conversion
    CarCast integrates an .MP3 automatic audio converter which makes it possible for you to get even the audio track from your favorite video lecture or video music clip into a standard audio music format.
  • Other output formats
    In the future CarCast will convert also to other formats as well. In particular, Giorgio Bernardi of Inrete reported to me that Divx support and ability to convert to what he calls the “portable media player format“, which is a MP4 320×240 pixels multimedia file that can play over Ipods, PSPs, Nokia cell phones, HTC and BlackBerry devices and more.

    The output to video format is meant to support playback on Ipods (which do not play flv – Flash video files) and USB-stick playback from DVD players (under the TV) equipped with USB port but which support only DIVX formatted video content.

  • Max Number of Recordings – Limitations
    CarCast has implemented a self-sustainable viral marketing strategy by limiting the number of “tracks” you can pile up inside your audio library. The limit, which is now set at 50 max recordings, can be easily overcome and pushed to the next level simply by inviting someone else you know to use the CarCast service. Just like Google did with GMail, everyone is encouraged to use the service and recommend it directly to his friends.

    To overcome the 50 items limit, inside the CarCast “MY AUDIO” page you can now click on “Get more Items” which allows you to send an invitation directly to a friend or colleague. Please note that the limit is not fully lifted but simply extended to allow you another 50 recordings to be added inside your audio library. In addition the bonus is granted only when anyone of your invited friends does effectively complete the CarCast registration.

How To Use CarCast

Here is the basic workflow you need to adopt to use CarCast correctly.

1) Log in to CarCast, install the Firefox plugin, and access your MyAudio Library.

2) Add relevant podcast and audio recordings you have been able to capture with CarCastWebRecorder to your library.

3) Organize your audio contents by creating folders and playlists as you need.

4) Download the CarCastUSB software and install it on your external USB key drive. (See detailed instructions here below)

5) Plug your USB key drive into any computer USB report and synchronize your USB key drive with all or some specific content from MyAudio library.

6) Take your USB key drive into your car and plug it in to listen to all of the audio selections you have saved.

How To Install CarCastUSB on An External Drive

CarCastUSB is the software that you need to install on your USB drive (or to any other mass storage device of your choice). The CarCast system has been designed to provide a useful service for car drivers who want an easy way to get audio and music they hear online into their portable music devices and so the USB type memory drive is used here as a most fitting example.

The first important thing to know is that the CarCastUSB software needs not to be installed on your computer.

You only need to save it on your USB key in an uncompressed format.

Here the specific steps to take to install CarCast USB from a Windows PC computer (Alternative instructions if you are on a Mac – Linux geeks need no help I suppose):

  1. Download the CarCastUSB software simply by clicking on the Windows icon that appears on the CarCastUSB page.
  2. Plug the USB key in your computer and take note of the drive letter that gets assigned to it.
  3. Right-click on the CarCast USB.zip file that you have just downloaded and select to extract the zip file contents to the drive letter you have identified in step 2.
  4. Disconnect the USB key once the process is finished.

From now on, no matter in which computer you will insert that USB key, you will see immediately
a control panel that will allow you to automatically start the synchronization of your CarCast MyAudio library with your USB key.

Examples of Web Audio Sources That You Can Record From

Here is a rather short initial list of online music sources that I have personally tested against WebCarCasrRecorder ability to record Internet audio from the most diverse places.

If you know of more relevant sources that should be listed here, please let me know via the comments section below.

In the future:
Streaming stations like Somafm.com and similar ones will be captured as well

How To Get CarCast On Your Computer

If you don’t have already a friend using CarCast (who could invite you in) nor an Invitation Code, you may still be able to get access to CarCast.

In fact, if you are a blogger or someone interested in testing and trying out this new tool and willing to provide feedback to the team behind it on how to further improve it, you can ask for a Invitation Code directly to CarCast Labs. Send an e-mail that introduces you and your reasons for wanting to try CarCast out to carcast [at] staff.inrete.it

Summary Review

Pros – Key Strengths

  • Automatically detects and records many types of audio and video content
  • Cross-platform – Firefox plugin works on PC, Mac, Linux
  • Easy to use
  • Provides offline access to Internet audio content that would be otherwise difficult to listen to
  • Works not just on USB key drives but on just about any mass storage device that you want to use it with
  • Free – there is for now no cost involved in using CarCast or anyone of its components
  • MP3 automatic audio format converter
  • Automatically recorded audio clips can be added in one-click to the CarCast audio library
  • CarCastWebRecorder recognizes audio it has already recorded and it does not record it again if it is already available

Areas for improvement

  • Official CarCast web site interface and its navigation
  • My Audio library – interface and usability – lots to do here – iTunes is a distant memory, but ehy not use a true iTunes-like open-source product like Songbird or a similar solution?
  • CarCastWebRecorder support for automatic recording of more audio formats and types
  • Automatic recognition of music titles and artists name – Names of songs often go unidentified as the recorder can guess about information that is not reaily contained in the web page or feed where this is coming from. (see Gracenote capabilities)
  • Improved usability and functionalities inside CarCastWebRecorder – Navigation among recorded items is frustrating at best. You need to keep moving your mouse up and down to play different items. It takes time to go through the audio library to name properly items and to clean up junk or incomplete recordings that have ended up in there. A double click option that would playback any item so invoked would be much more usable. Furthermore a simple audio playback interface allowing easy access to stop / play / next / previous functions would also be very welcome.
  • Better detection of relevant audio content
  • Product presentation, marketing and video introduction

Editor’s Comments

CarCast is an innovative solution to a growing pain: taking any audio or music you like on the Internet and bring it with you offline anywhere you want. The iPod is one step in that direction, but the iPod doesn’t allow you to grab a song you hear on an Internet radio station or a cult groove you have just discovered on a digital mixtape that a friend has just sent you, or a great undeground tune you have just spotted on Somafm. Same if you are on Musicovery, Jango or Last.fm. You can listen but you can’t record and take that stuff offline with you.

Or can you?

I am not talking from a legal viewpoint but from a technical one. How do you record that stuff?

If you start searching for tools that claim to record audio from the Internet you run into a barrage of utilities claiming to work only with certain formats or audio types. But which one is right for you? And what happens when you want to record something else? Most of these tools cost $20 to $30 so you easily risk to waste your time and money unless you know pretty well all of the tech issues involved in doing this.

CarCast, attempts to solve ths very need by providing a free, universal web audio recorder that, when fully mature, is going to be able to capture most any audio format and delivery type you may run into.

This by itself is no small feat.

If two days ago you had asked me for a way to take with you offline any of my passionate digital mixtapes, as some of you have indeed, I wouldn’t have had a solution to suggest. For example there was one of you in South Africa, who having a very slow connection wanted to get a specific mixtape down on her computer for listening to it properly and even when offline. CarCast may provide a solution for my sweet friend in CapeTown as well.

What I like the most about the CarCast system is its hybrid web-based / offline nature perfectly matching my need to find and capture online audio with my need to bring the same audio content offline, anywhere I am.

CarCast is also the first audio recording system for web-based audio content that does not require me to buy and install a dedicated and platform-specific audio conversion software. CarCast makes it completely effortless for me to record music tracks and audio clips from an infinite number of diverse Internet sources I run into during my online browsing.

But for as much I dig my newly earned ability to record a great deal of music, which before I could only access while connected to the net, I remain pretty disappointed by the very primitive interface of the CarCast web-based components, the MY Audio library and in general by the overall interface design and usability of some of its facilities. Given that the team behind CarCast is probably not made of any professional web designers or usability engineers this should not be much of a surprise.

What I care to highlight here is the how inseparable are the operatibility of a tool with its technical capabilities. In other words, I strongly believe that you cannot separate the quality of a technology from its interface and usability aspects. They are one thing.

I mean: you can have the greatest idea, technology or feature set but what is the benefit if only early adopters, geeks and power users can make sense of how to make it work for them?

Whether you build, create or code new technologies for experimentation, passion or big business, people have to interact with it and be able to make sense of it in the least possible time. Placing these needs in a lower, secondary priority level in favour of the more important engineering tasks, is just like developing a new car by looking only at the engineering aspects. People do not buy cars for how their engines are built. They buy them for their size, comfort, speed, looks.

My advice to the Inrete team is to consider looking at new technology development as an organic effort in which features, technology and UI (user inteface) must work together and not be separate components, created in separate departments and slapped onto each other before being shipped. That’s the sensation I get when using CarCast: a great idea with a yet too primitive implementation.

At this stage CarCast remains a tool for geeks, power users and passionate early adopters who, much like me, care to install the latest and most interesting new tools out there. Especially for those who have a specific need to frequently capture or bring to the offline world audio content that is not normally downloadable, CarCast provides a truly “magic wand“.

CarCast is also another sign of the increased and natural flow of music and audio toward ubiquity. Music wants to be everywhere and be as easy to access and listen to as water or electricity. The CarCast system does nothing but further help this natural flow and extending further music natural drive toward such ubiquity.

For music rights holders concerned or preoccupied by CarCast slick online recording abilities the cure is not to send another score of legal letters to the development team at Inrete, but to proactively work at realizing the idea of new music economic system that prizes in each and every way near-free ubiquitous music access.

For those looking at where technology is going, CarCast is a great lead to keep under your radar, and given their track record on other media-related technologies for recording and accessing audio and television content offline, one that would be worthwhile partnering with to develop commercially some of the very cool new media technologies they have launched in the last 18 months.

Just to hint at the potential these guys have already developed, think for a second about the power that the combined synergy of Inrete latest tools can have. If you mix together Vcast -Faucet and CarCast you have a complete system capable of doing scheduled and on-the-fly recording of any audio or video content being broadcast on the net or on the traditional airwaves. Matched to a system that synchronizes across your different media devices, and enhanced by a true iTunes-like management system CarCast would really be a breakthrough technology that would be adopted by thousands of users every day.

So this is the future, it works now and it can be very useful. It’s not for everyone, but if you are geeky enough not to give up right away, you may love it.

But if you are looking for a what the future of personal online audio recording is going to be like, this is just a draft of what is yet to come. The idea is all there, but the delivery and “format” is all yet to come.

In all cases I eagerly recommend to those wanting to understand more, to give CarCast a good try now and to post here (in the comments section below) or to write to Inrete your sincere feedback and ideas.

Written by Robin Good for MasterNewMedia and first published as “Record Any Audio From The Web And Listen To It Offline, From Your USB Drive, Wherever You Are: The CarCast System” on September 10th 2008

Video conferencing tools allow you to use your standard webcam and broadband Internet connection to have multi-party videoconferences. Once reserved only to high-end and very costly proprietary hardware systems, videoconferencing tools and services have sharply grown in number and they now offer multiple useful alternatives that you can start using without having to spend a dollar.

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Video conferencing tools often integrate some complementary features beyond video, audio/VoIP and text chat, such as a file transfer facility or an audio/ video recording feature.

In all cases their setup is extremely simple and can be completed in a matter of clicks. The quality of the video when using these tools can vary a great deal, but it generally is most influenced by two factors:

1) the quality of your webcam

2) the speed /bandwidth of your Internet connection.

To easily select which video conferencing tools would best match your specific needs, I have prepared a simple table, comparing their different key features:

  • Streaming feeds number: Shows how many cameras can stream simultaneously
  • Text-chat: Integrates a text-chat feature for you to send written messages to other participants
  • File transfer: Allows you to send files to other people in the meeting
  • Session Recording: Lets you record all of the video feeds and audios
  • Web-based: Determines whether you need to download a software client in order to use the service

Finally I have separated video conferencing tools (where you can video clal three or more people) from simple video calling tools (like Skype) where you can video conference with only one person at a time.

Here all the details:

Best Video Conferencing And Video Calling Services – Comparison Table

go to the table!

* Values intended for paid versions only.

Video Conferencing Tools List

  1. Oovoo

    ooVoo is a video-conferencing software available for Windows and Mac. After a quick registration, you are able to communicate with people through text-chat, video-audio conference (up to six people) and also to record video messages. You can also share up to 20 files at once to as many contacts as you want, up to 25 MB per file. Still in beta, it is free to download and use.
    http://www.oovoo.com/
  2. Adobe Connect Now

    Adobe Connect Now is part of the new Acrobat.com of online collaboration tools. This one lets you create online meetings where you can do videoconferencing, VoIP conversations, whiteboard, share files, chat, and share your screen. You can change a person’s role at anytime, and move the activity pods as you wish during the meeting. The service is free to use, as the rest of the suite, after a simple registration.
    http://www.acrobat.com/
  3. VSee
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    VSee is a free videoconferencing and application sharing service, and it allows you to talk with multiple people on your computer. You can remotely edit and annotate documents, share applications and desktops, transfer files, record and share videos, pan, tilt, and zoom remote cameras. Vsee is free to use for an unlimited number of people.
    http://vsee.com/
  4. SightSpeed
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    SightSpeed is a cross-platform videoconferencing system that is light, performing and cheap. You can use it to have video calls with up to 9 people, text-chat with them, share files, record your sessions and send video messages. Free for two people, or $9.95/month for 4 people and unlimited video storage. Also, a new web based version of the program is available.
    http://www.sightspeed.com/
  5. PalBee.com

    PalBee.com is a video conferencing system, that has just launched a new version of the product. It lets you set up video meetings with up to 10 people, who can all whiteboard, upload PowerPoint presentations, record for one hour anything that happens in the conference and publish it as a video on YouTube. The service is completely free to use.
    http://www.palbee.com/
  6. MeBeam

    MeBeam is an easy-to-use Flash-based video conferencing tool that you can use to have video calls with people without having to install anything on your machine. To start a video conference, you just have to type a name for your room, share it with your friends, and click connect. It is completely web-based and free to use with no registration needed.
    http://www.mebeam.com/
  7. Vidivic

    Vidivic is a video conferencing solution which allows you to hold online meetings using a webcam and a pc connected to the Internet. After a free registration, your are able to create meetings up to 4 hours with 9 participants at once, where you can see, talk and chat with each other. Currently in beta phase, it is completely free to sign up and use.
    http://www.vidivic.com/
  8. FlashMeeting
    online-collaboration_flashmeeting.gif
    FlashMeeting is a video conferencing application based on the Adobe Flash ‘plug in’ and Flash Media Server. Running in a standard web browser window, it allows a group of people to meet from anywhere in the world with an internet connection. Meetings are pre-booked by a registered user who just needs to share a URL. Users are provided with video and audio conferencing, along with the ability to perform web tours.
    http://flashmeeting.open.ac.uk/
  9. MegaMeeting
    online-collaboration_megameeting.gif
    MegaMeeting, a web based video conferencing software. MegaMeeting requires no downloading: all you need is an internet browser, a broadband internet connection and a web camera or digital video camera. Up to 16 individuals can be seen at the same time, and an unlimited number of additional secure Video Conferencing attendees can see those 16.
    http://www.megameeting.com/
  10. WengoMeeting
    online-collaboration_wengomeeting.gif
    Wengomeeting is a flash web-based service that allows you to video conferencing meetings without any software to download. You just need to register, add your colleagues email address and automatically your webconferencing room is created. A conference can have up to 5 users. Free.
    http://www.wengomeeting.com/index.php
  11. EkkoTV

    EkkoTV is a free Flash-based service that you can use to have video conferences online with other two people. Without even register, you can just enter your name and a new room will be created: then you just spread the URL and wait for your friends to join you. EkkoTV is completely web-based and free to use.
    http://www.ekko.tv/
  12. Vawkr

    Vawkr is a video conferencing chat service that allows you to get your own video chat room and talk with anyone. After you register to the service and create your own room, you can invite other people to join in simply by sending them your room’s URL. The only available controls are the volume and microphone adjustment. The service is completely web-based and free to use.
    http://vawkr.com/
  13. Tokbox

    Tokbox is a web-based video conferencing application that anyone can use to have video meetings online with 20 or more people. After a simple registration, you are able to create your video room where you can invite a friend and have a video conference with him. You can either embed your conference room on your site, or simply login in your Toxbox page and provide your friend’s email to start the conference. Free.
    http://www.tokbox.com/

Video Calling

  1. Skype
    skype_logo.gif
    Skype is a VoIP and video conferencing service that you can use to have one-to-one video calls. You can text-chat (also in group mode), have audio/video calls, transfer files and more. Video calls are limited to two people, but many are the third-party software that let you add more people, and also record your conferencing sessions. Free to use.
    http://www.skype.com
  2. SnapYap

    SnapYap is a free online voice conferencing tool, that anyone can use to have free one-to-one video-audio calls. Filling up a simple registration form, enables you to create your personal video conference room, in which you can invite anyone to join you: if they have a SnapYap account, you just need to insert their username, else just provide their email address and they will be sent an email with instructions to enter the room. Free to use.
    http://www.snapyap.com/

Originally written by Nico Canali De Rossi and Robin Good for Master New Media and first published on September 8th 2008 as “Best Video Conferencing Tools That Anyone Can Use – Sharewood Guide


Online video advertising is going to grow at a breakneck pace in the near future offering plenty of opportunities to online independent publishers looking forward to create additional revenue channels to their present content lineup by leveraging internet video marketing and advertising solutions.

Online Video Marketing and Advertising Report
Photo credit: Cornishman

Thanks to this exhaustive report on the state of online media marketing just published by LiveRail, it becomes evident how a confusing array of different technologies and video ad-unit standards is presently limiting the current growth rates. Understanding what is the best video format and ad-type integration has just not yet reached an established plateau as publishers, distributors and advertisers are still testing out new and different online ad and marketing serving solutions.

What looks unambiguous is online video advertising high paying rates which, just on average, have reached CPMs of over $15. But there are yet too few online publishers taking true and full advantage of this major business opportunity.

If you are a web publisher wanting to better understand the online video advertising market and the business opportunities behind it, I strongly invite you to give a good look to this valuable online media marketing data. Here is the full report:

Online Video Advertising: State Of The Internet Marketing Industry Full Report – Q3 2008

by LiveRail Research Department

Highlights

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  • Online Video Advertising Spend To Grow >55% Next Year
  • US Online video advertising spending expected to hit $962m in 2009
  • Confusing array of technology and ad-unit standards constraining current growth rates
  • Video ad spending still represents just 2.36% of all online advertising
  • Average In-Stream CPMs reach $15.8
  • In-Stream (pre/mid/post roll) still representing 88% of all video ads
  • 20.95% of internet video streams being monetized
  • Video Publishers generating an effective monetization rate of $4.05 per thousand streams

Industry News Round Up

Mixed Success For NBC’s Olympic Strategy

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Despite significant market buzz, and a special Silverlight-powered site, industry analysts are suggesting that NBC’s web coverage of the Olympics was a very mixed success.

NBCOlympics.com streamed 72 million videos and generated 1.2 billion page views, put into perspective; Yahoo Sports (which had no video) achieved an average of 4.7 million visitors a day versus NBC’s 4.3 million (source: Nielsen Online). eMarketer have suggested that NBC’s Olympics video ad revenue only amounted to $5.75 million.

The eMarketer estimate does not include banner-ad revenue generated by NBC’s 1.2 billion page views, which we estimate would have generated an additional $12 million. However its still a very small proportion of the $1bn NBC generated by their coverage overall.

Given that NBC paid $900m for exclusive video rights to the Olympics, meaning that its profits will be about $100 million, it seems a shame that they were not able to monetize the event more successfully online.

We put this down to two major factors:

  • First, their decision to limit the availability of content so as to avoid cannibalizing TV viewership (surveys of viewer usage and preferences have suggested this fear is substantially unfounded)
  • and secondly, their decision to use a Silverlight-based player. Silverlight despite being technologically promising, is still poorly distributed, with a very small install base relative to industry leader Adobe Flash.

The Rise and Rise of Hulu

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Despite still being substantially smaller than YouTube, with 88 million videos served compared to YouTube’s 4.2 billion, analysts are now beginning to suggest that Hulu will be the more successful business, thanks to its ability to sell advertising across 100% of its inventory, compared to just 3% for YouTube.

This is thanks to its policy of only serving high-quality original content, and securing licensing deals from content owners, rather than allowing users to upload the content themselves. This has removed the risk of copyright infringing content, or content of questionable quality; risk factors that most advertisers are anxious to avoid being associated with.

According to one estimate, Hulu could enjoy $90 million in revenue in its first year. YouTube’s estimated worldwide revenue total for 2008 is $200 million this year, but is estimated to be approximately half that domestically. Given that Hulu caters almost exclusively to a US audience, both YouTube and Hulu could see roughly the same revenues in the U.S. this year.

IAB Announces Vast

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In July, the IAB (Interactive Advertising Bureau) released its first public draft of its “Digital Video Ad Serving Template” (VAST).

VAST is intended to provide standardized communication protocol between video players and ad servers, allowing technology providers to build players and ad servers that are more easily compatible and interchangeable. Publishers who use the standard will be able to plug into multiple third-party digital video ad servers and networks without additional development.

The current lack of standards for ad-server integrations within media players has created a significant hurdle to adoption of new platforms for many publishers and the complexities of having to reintegrate with new vendors has created an artificial barrier preventing a fluid market in the technology sector.

The public comment period will last until September 10, 2008, after which feedback will be collated, reviewed and a final version of the document released shortly after.

We expect broad industry adoption of VAST to take between 9-18 months from the date of release and feel confident that the importance of standardized integrations is such that most vendors will adopt a VAST-compliant platform strategy in this time-frame.

Liverail Junction

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In August, LiveRail announced Junction, a new publisher tool to facilitate the complex task of managing relationships with multiple ad sources.

Junction gives publishers the flexibility to request and display ads from any ad-source, ad-network or ad-server without having to make adjustments to their media player or technology back end, reducing the lead time to going live with a new ad partners, minimizing unfilled inventory and maximizing revenue.

Junction also takes care of the complex process of distributing available inventory among partners and content owners; allowing publishers to divide available inventory according to rights, and track revenue share accordingly. It is seen as an important tool not just to help minimize the technical difficulties of working with multiple partners, but also to manage the problem of making online video a viable business.

eMarketer Revises Online Video Ad Spend Numbers

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eMarketer again revised their estimates for the size of online video advertising spending in the US in August. Estimates for 2008 were revised down to $505m, with 2009 being taken to $750m and the industry expected to cross the billion dollar mark in 2010 to a total of $1.15bn.

Industry Challenges

Q3 2008 has been categorized by a continuation of confusion and a proliferation of ad-units, technology vendors and metrics. Many of the fundamental issues that have plagued the successful monetization of online video content now have solutions available, but few have successfully stood out as the single silver bullet, nor managed to achieve critical mass in the market.

We believe this is due to several factors, and have identified six key challenges that the industry must overcome. These are:

1) No True 3rd Party Ad Serving

Almost all video ad servers require that campaigns be manually booked within their own system, and in many cases that the publisher is integrated directly with that platform. There is still no ubiquitous technology analogous to “ad tags” from the display advertising world.

2) Reporting Discrepancies

Publishers are continuing to experience confusion and frustration as publishing platforms and ad-servers deliver different measurements on performance.

3) Confusing Array Of Ad Formats

From “linear video interactive ad with companion ads” to “non-linear non-overlay ads” the industry has succeeded in developing a proliferation of formats, however the abundance of options (and confusing terminology) has created difficulties for advertisers in terms of purchasing decisions, delivery of creative and measuring engagement, delivery and ROI.

4) Non-Standard Integrations

Video players and ad-servers do not have a standard protocol for the request, response and display of advertising. Publishers who wish to receive ads from one partner may find that they need to undertake a totally new technical integration in order to receive ads from another; this has prevented fluidity in the market for technology and among ad networks.

5) Inconsistent Terminology

Although the IAB has tried to set standard definitions for metrics and units, the industry has still failed to adopt a consistent lexicon for the description of both units and metrics.

6) Measuring Effectiveness

Whereas direct response advertising can easily be shown to be effective or not, brand advertisers using online video have difficulty proving the effectiveness of their campaigns. Technology to measure metrics like “brand lift” will help prove the usefulness of video advertising improving ROI and enhancing optimization.

While the IAB has made steps to tackle some of these issues, the nature of the organization does not permit it to insist on these standards, nor does it always provide the simplest solution; given its desire to satisfy the broad (and often diverging) variety of its member’s interests. Additional consolidation of vendors and the emergence of market leaders may help resolve some of these issues.

Volumes And Values

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Q3 2008 has been an successful period for online video advertising; with improving adoption, perception, spending and performance across a variety of metrics.

Overlays

  • Average Overlay Click Through Rates are: 1.1%
  • Click through rates from overlay ads to websites: 10.6%
  • Close out rates for overlays are 81%
  • Click Through rates for standard overlays: 0.8%
  • Animated overlay click through rates are: 4.2%
  • Completion rate for video ads launched as a result of clicking on an overlay are: 90%
  • Average CPMs for overlay ad campaigns are $18.4
  • Current size of the market for overlays: $70m
  • We estimate that overlays (and other non-instream ads) represent 12% of video ads served

In Stream (pre/mid/post roll)

  • Average Completion rate of 79% for 15 second pre-rolls,
  • Average Completion rates are 84% for 30 second pre-rolls.
  • Click through rates from in-stream ads (to advertiser’s websites) are: 11.5%
  • Average CPMs for In-Stream are $15.8
  • We estimate that In Stream Ads represent 88% of video ads served
  • Current size of market for In-stream $550m approx

Industry Wide

  • 153 billion US video streams projected for calender 2008
  • Estimated calendar 2008 US online video advertising of $619m
  • At these volumes, video publishers are achieving an effective monetization rate (EMR) of $4.05 per thousand streams. This figure is calculated by dividing the total dollar amount spent on US video advertising by the total number of US streams, which represents the average CPM for videos diluted by the fill rate
  • Given our overlay and in-stream ad unit data, and assuming each monetized video asset contains 1.2 billable ad units, we estimate the average monetized video asset nets an eCPM of $19.33
  • At this rate, we find that only 20.95% of video streams are currently being monetized, with four fifths of video streams going without any in-video advertising.

Forecasts

Key Video Advertising Estimates
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US Online Video Ad Spend ()
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Photo credits:
Highlights – Vladimir Popovic
Volumes and Values – pablo631

About LiveRail
LiveRail is a venture capital-backed startup providing technology products and services for online video advertising. The company’s video-focused approach allows it to deliver superior advertising technology tools, empowering publishers and advertisers to make the most of the opportunities of online video. LiveRail is based in San Francisco, California. For more information, please visit www.liverail.com.

Disclaimer
The figures, statements and statistics contained in this report have been gathered and compiled by LiveRail through observing activity on its own network, collating data/reports from third parties including ad networks, advertisers, publishers and technology partners both formally and anecdotally, statistics gathered from third-party white papers and by general observance of the industry.