“Change is racing along so fast that the old learn-in-advance methods are no longer sufficient. While network infrastructure is evolving exponentially, we humans have been poking along. … We’ve got to reinvent ourselves and get back on the fast track.“

Photo credit: TebNad
Informal learning evangelist Jay Cross thought of this idea already back in 2003. Traditional schooling is no longer sufficient to deal with the complexity of modern society. In a world which is going to be increasingly more specialized what is really going to make the difference is your ability to explore, research and find relevant information just-in-time via the personal connections you have created over time.
That’s why the connections you establish with your peers, the personal learning network that you create, are really valuable. Sharing and learning with other individuals who have your own passions and interest, is an opportunity to really learn and to get out of the traditional classrooms environment, where your desire to learn is too often suffocated by dogmatic principles and grade scales.
Get used to that: knowing things per se, and filling your walls at home with certificates, doesn’t mean you’re a good student or that you are better than anyone else. It just means that you can answer pre-determined questions when you are asked to. And, is this really the skill you need to be successful in your life?
Here’s Jay’s vision:
Connections: The Impact of Schooling
by Jay Cross
Intro
Small wonder that executives hear the word “learning,” think “schooling” and conclude “not enough payback.” Executives respond better to “execution.”
Everything is connected. Each of us is enmeshed in innumerable networks. You’re linked to telephone networks, satellite networks, cable feeds, power grids, ATM networks, the banking system, the Web, intranets, extranets and networks that are local, wide, wireless, secure, virtual and peer-to-peer.
Social networks interconnect us in families, circles of friends, neighborhood groups, professional associations, task teams, business webs, value nets, user groups, flash mobs, gangs, political groups, scout troops, bridge clubs, 12-step groups and alumni associations.
Human beings are networks. Scientists are still conceptualizing the human protocol stack, but they affirm that our personal neural intranets share a common topology with those of chimps and other animals. Once again, everything’s connected. Learning is a whole-body experience.
Moore’s Law doubles computing power every 18 months, bandwidth doubles twice as fast, and connections grow exponentially with each node. Interconnections beget complexity, so we have no concept of what’s ahead.
Learning Is Participation

Six years ago, Intel CEO Craig Barrett said, “We’re racing down the highway at 150 mph, and we know there’s a brick wall up ahead, but we don’t know where.” We still don’t know where that wall is, but today the car would be hurtling along at 1,800 mph.
Change is racing along so fast that the old learn-in-advance methods are no longer sufficient. While network infrastructure is evolving exponentially, we humans have been poking along. Because of the slow pace of evolution, most human wetware is running obsolete code or struggling with a beta edition. We’ve got to reinvent ourselves and get back on the fast track.
In a world where we don’t know what’s coming next, what constitutes good learning? We’re in whitewater now, and smooth-water sailing rules no longer apply.
- In whitewater, successful learning means moving the boat downstream without being dumped, preferably with style.
- In life, successful learning means prospering with people and in networks that matter, preferably enjoying the relationships and knowledge.
Learning is that which enables you to participate successfully in life, at work and in the groups that matter to you. Learners go with the flow. Taking advantage of the double meaning of “network,” to learn is to optimize one’s networks.
The Advantages of Networked Learning

The concept that learning is making good connections frees us to think about learning without the chimera of boring classrooms, irrelevant content and ineffective schooling. Instead, the network model lets us take a dispassionate look at our systems while examining nodes and connections, seeking interoperability, boosting the signal-to-noise ratio, building robust topologies, balancing the load and focusing on process improvement.
Does looking at learning as networking take humans out of the picture? Quite the opposite.
Most learning is informal; a network approach makes it easier, more productive and more memorable to meet, share and collaborate. Emotional intelligence promotes interoperability with others. Expert locators connect you to the person with the right answer.
Imagine focusing the hive mind that emerges in massive multiplayer games on business. Smart systems will prescribe the apt way to demonstrate a procedure, help make a decision or provide a service, or transform an individual’s self-image. Networks will serve us instead of the other way around.
For tech networks, foundation meta-processing skills will foster the growth of self-determined learning. Personal knowledge management systems will store memories and facilitate rapid knowledge sharing across one’s network. Alter-ego agents will seek out and present us with a balance of normal alerts and fringy out-of-the-box wake-up calls.
It beats schooling.
Originally written by Jay Cross and first published on Chief Learning Officer Magazine on November 1, 2003 as “Connections: The Impact of Schooling“.
About the author

Jay Cross is a champion of informal learning, Web 2.0, and systems thinking. He served as CEO of eLearning Forum for its first five years and has keynoted major conferences in the U.S. and Europe. He is the author of Informal Learning: Rediscovering the Natural Pathways that Inspire Innovation and Performance. Jay Cross currently helps teams apply informal / Web 2.0 learning approaches to foster collaboration and accelerate performance. He is a graduate of Princeton University and Harvard Business School.
Photo credits:
Learning Is Participation – Andrey Davidenko
The Advantages of Networked Learning – Marcin Sadlowski
“Peers are an important driver of learning: the focus of learning and engagement is not defined by institutional accountabilities but rather emerges from kids’ interests and everyday social communication.“

Photo credit: yellow2j
“When… peer negotiations occur in a context of public scrutiny, youth are motivated to develop their identities and reputations through these peer-based networks, exchanging comments and links and jockeying for visibility. These efforts at gaining recognition are directed at a network of respected peers rather than formal evaluations of teachers or tests.“
Excerpted from the Living and Learning with New Media (Ito, Horst, Bittani, et al., 2008) report published at the end of 2008, this is one of the valuable findings emerging from the latest research on how we actually learn.
Konrad Glogowski, education and new technologies expert, looks at the conclusions of this report and analyzes what we are realizing about the limits of our present day teaching approach and what is that we need in its place.
His view is that traditional classrooms tend to be oppressive learning environments where passion, curiosity, and personal interests of the learners are suffocated by dogmatic principles and grade scales.
Peer relation-based learning environments seems to be a more engaging opportunity to absorb and share knowledge with other individuals because you can share the same interests and passions you do want to develop and fulfill.
Why do we keep insisting then on such an old-fashioned approach in education? Is it because it makes us feel safer?
Here, his valuable analysis:
Intro by Robin Good
Teaching How to Learn
by Konrad Glogowski
Intro
The Living and Learning with New Media (Ito, Horst, Bittani, et al., 2008) report was published in November 2008. I read it right away in its entirety and have been thinking about it ever since.
Specifically, I’ve been thinking about how the findings of this project can assist teachers and teacher educators. What, I kept asking myself, can educators learn from this report? More importantly, how can these lessons then be applied in our classrooms and teacher education programmes?
As I read and re-read this document I kept returning to its final section, “Conclusions and Implications.” The final heading in this section struck a chord because it closely aligns with my doctoral research study and my current interest in assessment. The authors of the study state:
We see peer-based learning in networked publics… in these settings, the focus of learning and engagement is not defined by institutional accountabilities but rather emerges from kids’ interests and everyday social communication (Ito, Horst, Bittani, et al., 2008, p.38).
The study then goes on to state that “peers are an important driver of learning” (p.39) – not a revolutionary statement by any means, but important here in the light of what follows:
When these peer negotiations occur in a context of public scrutiny, youth are motivated to develop their identities and reputations through these peer-based networks, exchanging comments and links and jockeying for visibility. These efforts at gaining recognition are directed at a network of respected peers rather than formal evaluations of teachers or tests (p.39).
Beyond the Classrooms

It’s not surprising that interactions with peers and even adults in an interest-driven community are more engaging and more fulfilling than traditional classrooms where teachers and their textbooks and tests are often presented as more important than independent thinking and personal growth. Motivation emerges from interactions that take place online where anyone can see and participate in them. This “context of public scrutiny” is of great importance here.
The safety of the self-contained classroom, one separated (by walls and firewalls) from the rest of the world – the world we are supposed to prepare our students for – goes against everything that surrounds young people today and prevents them from learning how to navigate the complex online world.
Instead of separating our students from the world they’re getting ready for, instead of cocooning them in protected classrooms, we need to give them opportunities to learn from and with people who share their passions. We need to give them access to communities
“where they can find role models, recognition, friends, and collaborators who are co-participants in the journey of growing up in a digital age” (p.39).
What this means to me is that we need to seriously re-think not only our classrooms (we’ve known that for a while), but also, more importantly, our assessment and evaluation practices.
According to the report, we need to give our students access to “passionate hobbyists and creators” who share their work and passion in interest-driven communities, and who are valuable educationally because “youth see them as experienced peers, not people with authority over them” (p.39). Clearly, reducing access to these communities and the interactions they afford to letter or percentage grades is going to make our practices not only irrelevant but also, frankly, irresponsible.
Opening up our classrooms to allow interest-driven interactions with people who “are not authority figures responsible for assessing kids’ competence, but are rather what Dilan Mahendran has called ‘co-conspirators’” (p.39) means that we have to start thinking very seriously about preparing our students for these interactions and helping them reflect on and learn from them.
What You Need to Engage Students

Some suggest that the tools teens embrace outside of school need to play a more prominent role in the classroom. Yes, these tools can help promote meaningful interactions, self-expression, and reflection. But let’s not forget that merely bringing Web 2.0 tools into the classroom misses the point.
Yes, they do promote peer-based interactions and self-expression. But adding blogging or wikis or even global collaborative projects to our curricula is not going to magically transform our static classrooms into interest-driven communities, and it certainly is not going to prepare the students to safely and effectively navigate “networked publics” (Ito, Horst, Bittani, et al., 2008, p.8).
These tools are not going to magically create interest-driven communities. I have visited eight classrooms over the past four months, and in all but one I was shown both a class blogging community (or an online collaborative project) and also a list of teacher-generated prompts or assignments to be completed by each student for that very project. Will Richardson once referred to this as “assigned blogging” and, let me assure you, the phenomenon is alive and well.
I don’t mean to say that there is no point in bringing technology into our classrooms. No, we have the responsibility to help our students learn how to effectively and safely use these new tools to extend and share their knowledge, make competent decisions, navigate “networked publics”, and connect with those whose experiences can enrich their lives and their understanding of things they are passionate about.
Our students need places where they can learn how to safely construct their online identities. They need to practice and acquire new media literacies. But the mere presence of technology in our classrooms is not going to help our students acquire these new literacies. Neither will using them to complete teacher-generated assignments.
The Pursuit for Real Questions

We have the responsibility to open up our walls and show our students that we want their passions and interests to grow beyond our physical classrooms, our class blogs, our textbooks, and our lesson plans. We also need to show them how to do it safely. It’s time to reach beyond what we traditionally mean when we use the word “school.”
But when our students reach beyond our classroom walls – even if it is with our permission or encouragement – we’re not quite sure what to do. We stand there a bit sheepish, and we start thinking how to fit what they’re doing into the course curriculum. How do we justify that brave act of opening our classroom walls? More importantly, how do we grade what the students have done? As Michael Wesch recently argued,
All of this vexes traditional criteria for assessment and grades. This is the next frontier as we try to transform our learning environments.
When I speak frankly with professors all over the world, I find that, like me, they often find themselves jury-rigging old assessment tools to serve the new needs brought into focus by a world of infinite information.
Content is no longer king, but many of our tools have been habitually used to measure content recall. For example, I have often found myself writing content-based multiple-choice questions in a way that I hope will indicate that the student has mastered a new subjectivity or perspective. Of course, the results are not satisfactory. More importantly, these questions ask students to waste great amounts of mental energy memorizing content instead of exercising a new perspective in the pursuit of real and relevant questions (Wesch, 2009).
In other words, “the pursuit of real and relevant questions” is too complex for our rubrics, checklists, and multiple choice quizzes. I believe that it demands that we get involved as co-investigators who assist students with their independent research and who also, through personal engagement as online learners and collaborators, model what it means to be successful as a learner.
We have to become “co-conspirators” or, to use Vygotsky’s famous term, “more capable peers,” whose job is not to measure and evaluate but, primarily, to promote and support reflection and analysis in our students.
As educators, we need to work on our role in the classroom as “passionate hobbyists and creators,” we need to engage in learning in our classrooms, and in doing so we need to move towards a different model of assessment and evaluation.
“Become Students Again”

And that is precisely what I’m interested in – how do we redesign our outdated assessment and evaluation mechanisms to support our students as they venture outside of our classrooms and into interest-driven online communities?
I suggest that we follow and support our students. This isn’t just about granting them leave to learn from and with somebody else in some online community that we’ve approved. This is also about traveling with them, not to supervise or hold their hand, but to advise as more experienced peers – to explore, learn alongside them, and help them reflect on what they are learning. It’s about creating classrooms where, as Michael Wesch recently said, we can “become students again, pursuing questions we might have never imagined, joyfully learning right along with the others” (Wesch, 2009).
We need to be there for them to show them how to learn. We need to show them that we’re learning too, online and off. We need to show them that we reflect and set goals. We need to model those processes and learn to support our students in these new environments and interactions.
It is our responsibility to help our students understand that learning how to learn means acquiring “a collection of good learning practices… that encourage learners to be reflective, strategic, intentional, and collaborative” (James et al., 2007, p.28). Teaching our students, not as whole grades, not as classes, but as individuals, how to learn in the world where knowledge resides in webs, nodes, and multifaceted connections and correspondences is now our greatest responsibility.
Of course, the biggest question for me right now is: what does all of this look like in practice?
Originally written by Konrad Glogowski for blog of proximal development and first published on January 16, 2009 as “Teaching How to Learn“.
About the author

Konrad Glogowski is an education and new technologies expert and writes regularly on his blog of proximal development. Glogowski holds a PhD degree in Curriculum Studies and Teacher Development from the Ontario Institute for Studies in Education of the University of Toronto.
Photo credits:
Beyond the Classrooms – Mikhail Matsonashvili
What You Need to Engage Students – Cathy Yeulet
The Pursuit for Real Questions – Paul Costanzo
“Become Students Again” – Cathy Yeulet
Bibliography:
- Ito, M., Horst, H., Bittanti, M., Boyd, D., Herr-Stephenson, B., Lange, P. G., Pascoe, C. J., and Robinson, L. (2008). Living and learning with new media: Summary of findings from the digital youth project. The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning.
- James, M. et al. (2007). Improving learning how to learn. Classrooms, schools, and networks. New York: Routledge.
- Wesch, M. (2009, January 7). From knowledgeable to knowledge-able: Learning in new media environments. Academic Commons. Retrieved January 7, 2009, from http://www.academiccommons.org/commons/essay/knowledgable-knowledge-able
How are you going to certify your knowledge in the near future? While it is unlikely that general educational degrees will maintain their value and business currency, it is increasingly probable that your “value” will be in good part vouched for by the “portfolio” of your online experiences, social reputation and past Internet learning-related activities.

Photo credit: alastor
In the future, what you will learn outside of school, through your other experiences, the connection with your peers, the projects you participate in will be fully acknowledged, recorded and even credited. Your key life experiences will be recognized as being one of the key components of what will be seen as a lifelong personal learning path. Your Flickr photo-stream, your blog writings, your videos on YouTube, and like these many other significant activities you will take online, are going to determine your public learning persona and educational profile.
In Part 2 (Part 1) of this exploratory voyage in the future of learning, Stephen Downes shares an accurate analysis of the trends and dynamics driving our relationship with institutional and informal learning, and allows you to assess and anticipate how education and our perception of it is going to be deeply transformed in the coming years.
The Future of Online Learning: Ten Years On
by Stephen Downes
Content Versus Conversation

Our picture of learning technology today – whether it be an LMS like Blackboard or Desire2Learn, an authoring system such as Connexions, or a resource such as OpenCourseWare – is that learning systems are essentially content delivery systems. Hence, they are typically based on a publication model of storage and distribution, are institutionally based, and tend to focus on mass deliveries of common materials to classes or cohorts. We see this in the design of the system, the technical specifications (such as ‘content packaging’) and in their deployment.
The personal learning environment, however, is not based on the principle of access to resources. It should more accurately be viewed as a mechanism to interact with multiple services. (Milligan, 2006)
The personal learning environment is more of a conferencing tool than it is a content tool. The focus of a personal learning environment is more on creation and communication than it is consumption and completion. It is best to think of the interfaces facilitated by a personal learning environment as ways to create and manipulate content, as applications rather than resources. In particular, that the various channels created by the PLE enable is for a student to form a set of connections with a collection of individuals at any given point.
In 1998, I referred to this as the Quest Model, based on the idea of ad hoc collections of people grouping together to solve puzzles in online multi-user environments such as Multi User Dungeons (MUDs). This model has become much more widespread, but no less ad hoc, as people today connect with each other to have distributed conversations, to create wiki entries, to collect resources in discussion threads, and like activities.
In the Quest Model, each achievement would become a part of a personal profile, a part of a learning record that would in turn inform future challenges. This idea is reflected today in the concept of the e-portfolio, where the products created through the process of engagement and interaction are stored and (digitally) mounted for display.
We see today the idea of an e-portfolio taking hold outside traditional learning – people have their own blogs, their own Flickr photo portfolios, art projects on Deviant Art, game modifications, fan fiction, open source software, and much more.
The products of our conversations are as concrete as test scores and grades. (Ryan, 2007) But, as the result of a complex and interactive process, they are much more complex, allowing not only for the measurement of learning, but also for the recognition of learning.
As it becomes easier to simply see what a student can accomplish, the idea of a coarse-grained proxy, such as grades, will fade to the background.
Connectivism

The educational institution is unlikely to disappear, but it is unlikely also to remain the sole locus of student learning.
Educational institutions will need more and more to think of themselves as part of a larger system, and as their offerings as entities that will become a part of, and interact with, the larger environment. Consider, for example, the photo editor that connects to Flickr, described above. Now imagine what an art appreciation resource would look like, how it would interact with Flickr photos. (Unattributed, 2006)
Educational technologists should additionally not only think of themselves as building systems that contribute to the network of resources, but also of systems that draw from that network to create value-added resources.
For example, a recent TED demonstration saw an application that created a three-dimensional composite image of Notre Dame Cathedral composed from thousands of Flickr photos. (Arcas, 2007) Educational institutions can in the same way create pictures of our understanding of other – less concrete – concepts that can be found in the thousands and millions of bits of content created by people around the world.
This is the fundamental understanding behind a learning theory developed to describe learning in networks, connectivism. (Siemens, 2004) The theory proposes that knowledge is contained, not merely in the bits of information transmitted to and fro as content and creations, but in the way these contents, and the people that create them, link together.
Just as the activation of the pixels on a television screen form an image of a person, so also the bits of information we create and we consume form patterns constituting the basis of our knowledge, and learning is consequently the training our own individualized neural networks – our brains – to recognize these patterns.
The purpose of educational institutions, therefore, is not merely to create and distribute learning opportunities and resources, but also to facilitate a student’s participation in a learning environment – a game, a community, a profession – through the provision of the materials that will assist him or her to, in a sense, see the world in the same way as an accomplished expert; and this is accomplished not merely by presenting learning materials to the learner, but by facilitating the engagement of the learner in conversations with members of that community of experts.
Learning Resources

As discussed above, educational institutions will need to see themselves as providers of learning resources (and not merely learning objects). These resources will be online services that connect students with:
- games,
- simulations, and
- other activities;
ad hoc communities of learners;
and experts and
other practitioners.
They will be specialized multimedia content consumption, editing and authoring systems designed to facilitate a student’s ability to perceive and perform as modeled by experts in a community of practice.
These resources will not be inert content objects, but rather, will need to be able to learn about the environment they are being offered in, be able to learn about the student, and to get this information not just locally but from wherever it may be on the internet. Thus, such resources must be able to communicate state and other information to and from other (authorized) systems and services. They may, therefore, be fully-fledged web services, but they are just as likely to be lightweight applications depending on other simple services to do much of this work for them.
Today, institutions do not yet know how to deliver information to other systems. Beyond interlibrary loans, we have (at best) identity federation systems such as Shibboleth.
Learning resource sharing networks, such as Globe, are small, ineffective, and exclusive. However, institutions are beginning to learn to prepare content for distribution through remote systems, such as the provision of lectures for delivery through iTunes University.
Such systems will evolve over time into a mature system of open content distribution, facilitated through open access mandates, repository and other server software, and content and interaction standards.
Flow and Syndication

Understanding learning as ‘conversation’ (Sharples, 2005) also allows us to look at the management and distribution of learning resources a bit differently.
Today, as noted above, we tend to think of such resources as static and bibliographical, like books in a library, where contents are ‘published’ and then ‘stored’. This view is evident in much of the discussion that surrounds learning technology today.
We think of work as being stored in a research repository, indexed and archived, in such a way that we can search for them, typically through a catalogue (or metadata) system, and retrieve them. (Barker, 2007) The major concerns of educators in this environment are things like persistence and provenance, copyright and reproduction. (Jantz & Giarlo, 2005)
In the networked learning environment, however, learning resources are best thought of not as content objects about a discipline that are retrieved and studied, but rather as words in a multimedia vocabulary that is used by students and teachers in an ongoing conversation within a discipline to engage in projects and activities. (Downes, The New Literacy, 2002)
Content and learning resources, rather than being thought of as static objects, ought to be thought of as a dynamic flow. They are more like water or electricity and they are like books and artifacts.
The technology of learning – and of the web generally – is evolving to accommodate flow. (Jarche, Learning is Conversation, 2005)
Probably the most significant development in the last ten years has been the deployment of the Rich Site Summary standard – RSS – that allowed content creators to syndicate their writings and other creations. Using RSS feed readers, web users do not go to web pages or search for content, but rather, subscribe to RSS feeds and let the content come to them. (Downes, An Introduction to RSS for Educational Designers, 2003)
Most educators, and most educational institutions, have not yet embraced the idea of flow and syndication in learning. They will – reluctantly – because it provides the learner with the means to manage and control his or her learning. They can keep unwanted content to a minimum (and this includes unwanted content from an institution). And they can manage many more sources – or content streams – using feed reader technology.
RSS and related specifications will be one of the primary ways Personal Learning Environments connect with remote systems. To use a PLE will be essentially to immerse oneself in the flow of communications that constitutes a community of practice in some discipline or domain on the internet.
What It Isn’t

When people think of personalized online learning, they frequently think of adaptive systems, learning programs powered by artificial intelligences that test a student’s competence, formulate customized lesson plans based on those pre-tests, and then measure a student’s performance though a series of online activities. (Boticario & Santos, 2007)
While people will no doubt pursue solo learning activities (just as they, by themselves, read books today) this will not constitute the core of the learning experience in the future (just as reading books does not constitute the core of learning today).
Even though learning systems will be able to auto-grade tests, will be able to track progress through a set of learning activities, and will be able to facilitate a wide variety of measures, these results will not constitute, by themselves, ‘evidence’ of learning.
Students will demand that there be a human element to evaluation, as they realize that their own performance is varied and complex, and may not be measured accurately by a machine, and employers and others will require a human element, because they will understand that humans devise endless schemes to ‘game’ or otherwise trick automated systems.
In the end, what will be evaluated is a complex portfolio of a student’s online activities. (Syverson & Slatin, 2006) These will include not only the results from games and other competitions with other people and with simulators, but also their creative work, their multimedia projects, their interactions with other people in ongoing or ad hoc projects, and the myriad details we consider when we consider whether or not a person is well educated.
Though there will continue to be ‘degrees’, these will be based on a mechanism of evaluation and recognition, rather than a lockstep marching through a prepared curriculum. And educational institutions will not have a monopoly on such evaluations (though the more prestigious ones will recognize the value of aggregating and assessing evaluations from other sources).
Earning a degree will, in such a world, resemble less a series of tests and hurdles, and will come to resemble more a process of making a name for oneself in a community. The recommendation of one person by another as a peer will, in the end, become the standard of educational value, not the grade or degree.
Originally written by Stephen Downes for OLDaily and first published on November 16th, 2008 as “The Future of Online Learning: Ten Years On“.
About the author

Born in Montreal (Quebec, Canada), Stephen Downes is based in Moncton, New Brunswick. At the Institute for Information Technology’s e-Learning Research Group, Stephen has become a leading voice in the areas of learning objects and metadata as well as the emerging fields of weblogs in education and content syndication. Downes is widely accepted as the central authority for online education in the edublogging community. He is also widely accepted as the originator of ELearning 2.0. Downes. Downes is also the Editor at Large of the International Journal of Instructional Technology and Distance Learning. For more information about his career and to access his multiple web sites please see this About Stephen Downes web page.
“In the future students will not be constrained by the limits of the classroom model. They will set their own curriculum and proceed at their own pace. Learning can thus be based on a student’s individual needs, rather than as predefined in a formal class, and based on a student’s schedule, rather than that set by the institution.”

Photo credit: alastor
In the future you will see that the choice of learning opportunities will be embedded in other activities just like players learn in the course of a game, for example. “They do not first learn how to play the game, and then play it. Rather, they begin playing the game, and as they attempt to achieve goals or perform tasks, the learning they need is provided in that context.”
Personal Learning Environments will become more popular giving gradual way to an educational curriculum based on one’s personal, context-based, learning needs.
What will happen in the future is that learners will be offered learning resources according to their specific and personal interests, aptitudes, skills and already attained educational levels, while in the course of attending their job, playing a game or exploring a new kind of activity.
Stephen Downes takes you to uncover many of the new trends, innovations and dynamics that will likely shape the way you and I will learn and educate ourselves in the near future.
Here is Part 1:
The Future of Online Learning: Ten Years On
by Stephen Downes
Personalized Learning
We now have powerful and inexpensive computers we can sling over our shoulder or carry in our shirt pocket. (Yamamoto, 2006) These computers are connected wirelessly to the internet at bandwidths sufficient to allow instant multimedia communication anywhere on the planet. These computers will only improve in the years ahead, becoming faster, slimmer, and more affordable. And we are not at the point where we are seeing the possibility that education may be deeply personalized.
To date, much of our attention, even in the field of online learning, has been focused on a system of learning centered on the class or cohort: groups of students studying the same curriculum pace through the same set of learning activities. (Fenning, 2004)
We continue to organize classes in grades, sorted, especially in the earlier years, by age. Time continues to be the dominant metaphor for units of learning, and learning continues to be constrained by time.
As it was ten years ago, the model is that of a group of people starting at the same time, studying the same materials at the same pace, and ending at the same time. And as I noted ten years ago, this model of education was adopted because it was the most efficient. (Hejmadi, 2006)
While we want to provide personalized attention, especially to submitted work, testing and grading, learning is still heavily dependent on the teacher. But because the teacher in turn is responsible for assembling, and often presenting, the materials to be learned, customization and personalization have not been practical.
So we have adopted a model where small groups of people form a cohort, thus allowing the teacher to present the same material to more than one person at a time, while offering individualized interaction and assessment.
What we have begun to notice with online learning, however, is a decreasing emphasis on this formal style of learning, and an increasing emphasis on what has come to be called informal learning. (Chivers, 2006)
In the case of informal learning, students are not constrained by the limits of the classroom model. They can set their own curriculum and proceed at their own pace. (Moore, 1986) Learning can thus be based on a student’s individual needs, rather than as predefined in a formal class, and based on a student’s schedule, rather than that set by the institution.
Groups Versus Networks

The continuing trend in formal learning to structure learning opportunities as classes and cohorts requires explanation.
Underlying the transition from formal, structured learning to more informal and more unstructured learning is not simply a technological change but also a social change. It is this change I have attempted in recent years to capture under the heading of ‘groups versus networks’. (Downes, Groups Vs Networks: The Class Struggle Continues, 2006)
Traditionally, people have been seen to learn either as individuals or in groups. This characterization of organization is not unique to education; it is very common to talk of (say) the needs of the individual versus the needs of the state. This characterization, however, glosses over the possibility that there may be more or less cohesive ways of organizing people, thus allowing for a middle point between the individual and the group: the network.
Though networks have always existed, modern communications technologies highlight their existence and given them a new robustness. Networks are distinct from groups in that they preserve individual autonomy and promote diversity of belief, purpose and methodology. In a network, however, people do not act as disassociated individuals, but rather, cooperate in a series of exchanges that can produce, not merely individual goods, but also social goods.
Traditional learning composed of classes and cohorts operates more as a group than as a network. (Davis, 1993)
- Students pursue the same objectives employing the same methodologies. This is especially evident in corporate learning, where they are expected to share the same vision and to be pursuing the same outcomes.
- Learning in such classes is frequently collaborative, as students work in small groups to produce a common project or outcome. (Mohn & Nault, 2004).
- Interaction is structured and led by an instructor.
- Classes are closed; there is a clear barrier between members and non-members.
In the case of informal learning, however, the structure is much looser.
- People pursue their own objectives in their own way, while at the same time initiating and sustaining an ongoing dialogue with others pursuing similar objectives.
- Learning and discussion is not structured, but rather, is determined by the needs and interests of the participants.
- There is no leader; each person participates as they deem appropriate.
- There are no boundaries; people drift into and out of the conversation as their knowledge and interests change.
Learning Management and Competences

The ‘educational delivery’ (ED) system I postulated in 1998 became what we now know as the learning management system (LMS). However, unlike what was projected then, the LMS was not based on personalized learning, but rather, preserved the course management structure that prevailed in schools and universities. (Jarche, 2006) Indeed, early incarnations of the LMS were seen as extensions to the classroom, as evidenced by the name ‘web course tools’ (Web CT).
That said, even in traditional educational institutions, the trend is shifting away from courses and toward topics. This is seen in the development of competence-based learning designs, such as in the TenCompetence project. (Kraan, 2006)
The idea of competences is that they are based on identifiable skills or capacities, and hence are not rooted in a body of content but rather in a student’s personal growth. (Karampiperis, Demetrios, & Demetrios, 2006) As such, students are able to select their own track or achievement path through a competence domain, as informed by their own interests, employer needs, or in the case of younger students, parental guidance. Each competence, meanwhile, corresponds to a selection of learning resources (and specifically, learning objects). (de-Marcos, Pages, Martinez, & Gutierrez, 2007*)
It is not clear that such a system will meet the needs of learners. Insofar as this is a form of autonomous learning, it is not clear that it supports collaboration or cooperation. Moreover, it is not clear that an outcomes driven system is what students require; many valuable skills and aptitudes – art appreciation, for example – are not identifiable as an outcome. This becomes evident when we consider how learning is to be measured.
In traditional learning, success is achieved not merely by passing the test but in some way being recognized as having achieved expertise. A test-only system is a coarse system of measurement for a complex achievement.
Personal Learning Environments

In the future, competences will be just one way (and an unusually employer-centered way) to select learning opportunities. What we will see, rather, is that the selection of learning opportunities will not be a stand-alone activity, but instead will be embedded in other activities. (e-Lead, 2008)
One can imagine how players learn in the course of a game, for example. They do not first learn how to play the game, and then play it. Rather, they begin playing the game, and as they attempt to achieve goals or perform tasks, the learning they need is provided in that context. (Wagner, 2008)
The ‘personal learning environment’ (PLE) is a collection of concepts intended to express this idea. (Liber, 2006)
The PLE is not an application, but rather, a description of the process of learning in situ from a variety of courses and according to one’s personal, context-situated, needs. The process, simply, is that learners will be presented with learning resources according to their interests, aptitudes, educational levels, and other factors (including employer factor and social factors) while they are in the process of working at their job, engaging in a hobby, or playing a game.
The environment that they happen to be in, whether it be a productivity tool, hobbyist web page, or online game, constitutes (at that time) the personal learning environment. Resources from across the internet are accessed from that environment: resources that conform to the student’s needs and interests, that have been in some way pre-selected or favorably filtered, and that may have been created by production studios, teachers, other students, or the student him or herself. Content – interaction, media, data – flows back and forth between the learning environment and the external resources, held together by the single identity being employed by the learner in this context.
In time, the learning management systems deployed by educational institutions will evolve into educational delivery systems usable by personal learning environments. They will, in essence, be the ‘remote resource’ accessed from a given context.
Educational delivery systems will recognize the identity of the student making the request and will coordinate with other online applications (which may include commercial brokers, open resource repositories, or additional student records) to facilitate the student’s learning activity.
We might think that these educational delivery systems will be delivering learning objects. This is not entirely incorrect, although a learning object today has come to be seen as more like a unit of text in a textbook or a lesson in a programmed learning workbook. It will be more accurate in the future to say ‘learning resource’, since many such resources will be available that do not conform to the traditional picture of a learning object – and may be as simply as a single image, or as complex as a simulation or training module.
*(de-Marcos, L., Pages, C., Martinez, J., & Gutierrez, J. (2007). Competency-based Learning Object Sequencing using Particle Swarms. Retrieved September 03, 2008, from 19th IEEE International Conference on Tools with Artificial Intelligence).
End of Part 1
Originally written by Stephen Downes for OLDaily and first published on November 16th, 2008 as “The Future of Online Learning: Ten Years On“.
About the author

Born in Montreal (Quebec, Canada), Stephen Downes is based in Moncton, New Brunswick. At the Institute for Information Technology’s e-Learning Research Group, Stephen has become a leading voice in the areas of learning objects and metadata as well as the emerging fields of weblogs in education and content syndication. Downes is widely accepted as the central authority for online education in the edublogging community. He is also widely accepted as the originator of ELearning 2.0. Downes. Downes is also the Editor at Large of the International Journal of Instructional Technology and Distance Learning. For more information about his career and to access his multiple web sites please see this About Stephen Downes web page.
If your goal is to improve the ways and tools with which you collaborate with your team, as well as the resources and approaches to to learn, discover and share more of what you know, here are the best 2008 MasterNewMedia articles about online collaboration.

Photo credit: Kirsty Pargeter
Whether you are into finding out the best videoconferencing, or screen sharing tools or interested in seeing how education and learning are transforming the way we look at schools and the world of work, in this set of hand-picked guides and articles you can find some of the best writing and research work we have done on this front in the last 12 months.
Here the best online collaboration and learning content from our 2008 archives. Enjoy:
Intro by Robin Good
Online Collaboration

The Best Online Collaboration Tools 2008, Collaborative Map is a live editable map of over 200 of the best free and low-cost online collaboration tools available, picked and selected by passionate users like you and me.

Video conferencing tools allow you to use your standard webcam and broadband Internet connection to have multi-party videoconferences. Once reserved only to high-end and very costly proprietary hardware systems, videoconferencing tools and services have sharply grown in number and they now offer multiple useful alternatives that you can start using without having to spend a dollar.

Screen sharing tools are a specific category of online collaboration tools that enable you to broadcast a continuous live stream of what is happening on your computer screen to individuals connected via the Internet at distant locations.

Large files sending web services are a category of online collaboration tools that is made up of those applications that allow you to send huge files, even larger than 1GB, to one or more people, and without resorting to email attachments.

Ken Thompson, bioteaming expert and author of the breakthrough Manifesto on effective collaboration, explains how you can quickly motivate your team in the right direction in three simple steps.

Brainstorming, nonetheless the popularity of the term, is one of the most challenging collaborative activities to carry out in a small group. While most people think they know how to brainstorm, very few have really gotten the basic rules needed to make a brainstorming session work effectively.
Education and Learning

The skills that are highly valued today are not even distantly related to the skills that are developed in our educational prison facilities year after year, week after week, class after class, when students are put into classrooms, disconnected from each other to fill tests, amputated from their prosthesis of thinking like mobile phones and their intellectual capabilities being hammered into the dirt by requiring certain outcomes rather than creativity and imagination.

Connectivism combines important elements of many different learning theories, social structures, and of new communication technologies while having been designed to give birth to new ways of learning in the digital age.

Peer-to-peer is an emergent philosophy and way of working, collaborating and creating wealth among human beings. The peer to peer philosophy is based on living principles that are quite different from those that you may have been educated with but which in many ways may feel more “natural” and close to your nature than the ones you have seen at work in the business world around you.

This is my own video on the future of education, that completes and extends what I was able to deliver this past Wednesday at LeWeb in Paris.

In my opinion, when it comes to effective, true learning, the one you do when you learn to play a new game, when you learn a language, or a new sport or skill, there are some key things which are vital in providing the setting and resources needed to make all of this possible.
Originally prepared by Robin Good and Daniele Bazzano for MasterNewMedia and first published on December 28, 2008 as “Online Collaboration And Learning: The Best Resources Of 2008 From MasterNewMedia“.
John Buckman, the entrepreneur behind Magnatune, shared his personal vision for successfully becoming your own boss at LeWeb ‘08 conference in Paris.

Photo credit: John Buckman
The title of his presentation was “Love Entrepreneurship: Your Own Way” and his focus was specifically on what key points you MUST follow if you want to start your own online business. Many startuppers fail because they do not pay attention to some very fundamental strategic rules of good entreprenurship and dive into their projects without thinking of the consequences of their initial, time-pressed decisions.
Being an entrepreneur it’s not all fun and games. If you want to become your own boss, you have to make sure first that you do make the right choices.
So which are the successful steps to self-employment?
Becoming independent and self-employed is like a chess game. It’s cool to start playing the game and have other people under you doing what you ask, but if you don’t play smart and make the correct moves, things may not exactly go the way you may have expected.
If you, like me, didn’t have the chance to see John Buckman live at LeWeb, this is something you don’t want to miss. Here for you his great talk recorded on stage at LeWeb, and a full English transcription:
Intro by Daniele Bazzano
Love Entrepreneurship Your Own Way
Live TV by Ustream
Duration: 9′
Full English Text Transcription
John Buckman: Here are the quick steps that I see for self-employment.
1) Think of Lots of Ideas

The very first thing is: just start thinking of lots of ideas. Starts reading a science fiction, futurism, start watching TED… just start writing ideas down.
2) Do Nothing

And then, this is the crucial step: do nothing. Don’t do anything with those ideas.
Just keep thinking of ideas and writing them down, and the reason is that in three months most of those ideas are going to be shit. And it’s going to take you at least three months, if not six to nine months to get those ideas together.
Too many people jump on the first ideas they have and start doing them, and they shut their brain down and they stop thinking of other clever things.
This is my own personal test, I called it the pub-test. I spent half the year in England and Brits are well-educated, which means they’re a very tough audience for new ideas.
I go to a pub with a friend, it’s noisy, we’re having a beer, and then about 15 seconds I explain my idea. If they don’t stop drinking their beer and pay attention, my idea is not good enough.
It’s very simple. It’s because a noisy pub, with beer, lots of queue other people around… it’s what the Internet is like: there are tons of distractions, there are tons of things pulling people away.
If you’re not interesting enough to get someone to look up from their beer, it’s not gonna happen. Try again.
3) The Elevator Pitch

Now, think about your product: what this really comes down to, it’s some sort of elevator pitch, some sort of very simple explanation.
It’s called an elevator pitch because if you’re stuck in an elevator with someone famous, let’s say Chris Anderson of TED, and you want to speak at TED.
What would you say in those fifteen seconds that would excite him, that would make him take your card, and call you back?
4) Write The First Line of Your Press Release

I can’t stress this enough: before you do any work, write the first line of your press release.
So many companies leave this still later.
They make the product, they get it to ship and then they write the press release, and they realize that the first line of their press release is boring.
The product is already made, there’s nothing you can do: you have a boring product.
You need to work the other way around. How is that first line of that press release going to get people interested?
5) Write The First Paragraph of Your Homepage

Next, write the first paragraph of your homepage. This is the follow one.
Someone says, “Uh, that sounds interesting, tell me more“. You have three or four sentences to get them excited.
Make the homepage finally hunt for unique names.
This is actually not nearly as important as you would think. A lot of companies like my own Magnatune, or even ones like Seesmic, are not the best names in the world, but if they’re really good ideas and they’re memorable, that’s fine. It’s not a problem.
6) Don’t Borrow Money

This is really crucial. Don’t borrow money. Figure out how to do the idea extremely cheaply.
7) Make a Mock-up

Next finally, make a mock-up. Show it to people. Again, see if they’re are really excited.
Launch Before You Are Ready

And this is crucial. Lunch way before you’re ready.
Get it out there. start getting feedback. See if the idea is any good, because you might be really wrong.
After you pitch at the bloggers, if no-one cared, if you didn’t borrow money, you don’t have anything invested in it, other than a few months’ work. Kill it, start over.
You just learned something, you just learned why the idea was bad. Start again.
9) Don’t Quit Your Day Job

This is also crucial: don’t quit your day job.
A lot of people think they need to get funding, quit their day jobs, start with a bunch of partners, and go off.
What you really need to do, is get that salary and find time on the weekends, on the evenings, to work on your project, and gradually lower your time commitment to your job. But only quit it once you have enough money.
10) Salespeople Are a Bad Idea

You also discover that salespeople are an extremely bad idea.
The reason is that salespeople require capital and they also generally mean that your idea isn’t that good. Your idea isn’t that good because it requires salespeople to convince people it’s good. If it’s good it should convince people on their own.
Great products build word of mouth.
11) Pitch The Bloggers

Another fallacy is that if we just had a big PR and marketing campaign, that everyone would know about our product that would be great.
That’s not true either. Because if you can convince just a few bloggers that it’s interesting, and a few early users, that is something really unusual, then it will happen on its own.
John’s Secrets

I got a few case studies here. This is my secret, it’s really really simple.
The secret to getting massive press, and I have got massive press for my project, so the first one is the hardest:
a) Be Interesting

Be really damned interesting.
Guy Kawasaki in his famous books says: “If you’re not getting press, get better reality“.
That’s a more clever way of saying what I’m saying, but find something really interesting.
b) Convince Influential Bloggers

And then you just need to convince two influential bloggers that it’s really interesting. That will get you the stage.
If it’s not that interesting it won’t go anywhere.
c) Focus on Freelancers

Another secret, this is for traditional print media, is focus on freelancers, not on staff writers.
Freelancers will write about small people, generally staff writers won’t. And the reason is that staff writers get stories from editors, whereas freelancers have to find stories and pitch to the editor.
Become a cause that freelancer would personally like they have personally invested in.
The Flow of Things

This is the flow of things:
This is from each one.
It’s just a cascade. Each media watches the next media and it happens automatically.
Here some of the story angles. You had to download this to read us more, but think of as many edgy stories as you can. Especially when what’s happened has been written about. So, when a journalist contacts you can give them something really juicy to think about.

Click above to enlarge image
This is the Magnatune homepage, this is my elevator pitch, “we are not evil“, It’s very cute, it makes people laugh, and then there is this massive paragraph.
What people see is “we are not evil“, bla bla bla bla bla.
Final Tips

Okay, some final tips.
Dedibox

Those of you who are French, you need to look at Dedibox.
For a thirty euros a month you can have a machine of a 100 megabits. It’s only available to French people, and it’s a wonderful thing.
Use PHP

I recommend you use PHP, because it’s a simple technology. You can hire people cheaply.
Make Your Homepage Pretty

Don’t skimp on graphics.
Do Everything Yourself

Do everything yourself. And if you’re not technical, sorry, you’re going to to have to be technical.
You’re going have to learn technology at some level. Otherwise it’s not going to happen.
You’re going have to read a lot of books. You got to to learn everything out running a company, but it’s going to be a lot of fun. And if it is successful, you get all the percents.
You can’t lead people if you don’t know how to do their job.
Don’t Borrow Money

Don’t borrow money, because if you fail, you can just start again next week.
That is all I wanted to say, thank you very much for listening. Bye-bye!
Additional Resources
Originally presented by John Buckman for LeWeb ‘08 and first recorded on December 10th 2008 as “Self-Employment: Successful Steps To Become Your Own Boss – John Buckman At LeWeb08“.
About the author

John Buckman is founder and CEO of Magnatune.com, an online record label which was recently named as one of the “Top 20 Music Download Sites” by Time Magazine. John also founded Bookmooch.com, an online community for exchanging used books. His past accomplishments as a programmer and entrepreneur include having founded email software company Lyris in 1994. Buckman is also a well-known figure in the open source community and is a member of the Board of Directors of the Electronic Frontier Foundation.
Photo credits:
Think of Lots of Ideas – Jason Stitt
Do Nothing – vukx
The Elevator Pitch – Henrik Andersen
Write The First Line of Your Press Release – Pavel Muron
Write The First Paragraph of Your Homepage – mipan
Don’t Borrow Money – mipan
Make a Mock-up – DG Flugzeugbau GmbH
Launch Before You Are Ready – Jón Helgason
Don’t Quit Your Day Job – Diego Cervo
Salespeople Are a Bad Idea – cookelma
Pitch The Bloggers – Yurok Aleksandrovich
John’s Secrets – 3Girls3Boy
Be Interesting – CHOReograP
Convince Influential Bloggers – Marc Dietrich
Focus on Freelancers – James Steidl
The Flow of Things – tombakyt
Dedibox – Dedibox
Use PHP – Wikipedia
Make Your Homepage Pretty – Karam Miri
Do Everything Yourself – semenovp
Don’t Borrow Money – Tyler Olson